It goes without saying that any throwback or attempt at retro-styling these days is, as far as I can tell, unapologetically unoriginal.
The prevailing (and most popular) wisdom in technology circles when building software is that the early-team should make every concerted effort to launch their MVP as soon as possible, full-stop.
To start, a confession: I was wrong, I’m sorry, and I hope you can forgive me as I really, really believed that this was going to be our final landing page before we go public. But, it was not to be, and here’s why…
A little more than a month ago we shared that we’ve started an exciting new (re)branding exercise with a NYC-based agency that’s done some really great work over the past few weeks!
For starters, hello and welcome 👋🏻 to all the new #yenizens that have joined us recently! We cannot thank you enough for believing in us and our vision to build a technology platform that is worthy of the cryptocurrency and decentralized communities that it serves! As you already know, we have a long way to […]
Eww. Even those two words together make me cringe a little, right?
One of my favorite books of all time is from the man, the myth, and the legend, Ben Horowitz and his hard-hitting “startup-building bible,” The Hard Thing About Hard Things. I can’t tell you how many times I’ve read this book since I bought it back in 2014! I keep it very, very close.
When we first launched our private beta to a select group of folks in October of last year we didn’t originally launch with Chat – we had yet to build it out and we weren’t entirely sure how to best implement this feature within the context of our unique community.
Where do we even begin?! We had an unbelievable time hanging out with so many of you this past weekend! Starting with the Escape Room and then a full day of workshops, community, fun, and so much food (h/t James)!
When a new thing forms it has nothing but raw, pure, and untapped potential. The excitement around it is palpable – it’s as if everyone knows that the distance between success and failure, life and death of the project is, pixel-deep. Will it survive or will it die?